Transforming Learning and It Management Through Gamification, Hardcover by Pr...

$ 32.02

Item Weight: 117 Oz Book Title: Transforming Learning and It Management Through Gamification Publisher: Springer International Publishing A&G ISBN: 9783319186986 Publication Year: 2015 Item Length: 9.3 in Language: English Publication Name: Transforming Learning and It Management Through Gamification Author: Madhusudan Rao, Edmond C. Prakash width: 6.1 in Format: Hardcover Item Width: 6.1 in Subject: Management Information Systems, Networking / General, Management, Information Technology Series: International Series on Computer, Entertainment and Media Technology Ser. Type: Textbook Subject Area: Computers, Business & Economics Number of Pages: Xiii, 119 Pages

Description

Transforming Learning and It Management Through Gamification, Hardcover by Pr.... This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Transforming Learning and It Management Through Gamification, Hardcover by Prakash, Edmond C.; Rao, Madhusudan, ISBN 3319186981, ISBN-13 9783319186986, Brand New, Free shipping in the US This book explains how gamification, specifically enterprise gamification, can help mangers in multiple areas within an enterprise to improve attrition. Employee Engagement is an important component to foster employee relations with the organization. Gamification by its inherent design helps to increase engagement within an enterprise. Several successful case studies in Gamification are presented, which present new practical tips for Gamification for IT Management. By introducing general IT management concepts related to the specific environment managers work in, the authors then detail the benefits of introducing gamification in this very environment to resolve business issues. IT Managers, as well as HR professionals, Group Heads and Delivery Leaders will find this be a useful resource to understand how Gamification can improve their everyday work. Th can also be used as a reference for engaging learners and employees to improve their productivity in organizations.